Primary CMS area
Area 5 Understanding the world
Other CMS areas
- Get to know and explore the professions chosen through a game.
- Find out what tasks and workspaces different professionals use.
- Explore future and emerging professions.
- Form a critical attitude from childhood.
- Providing male and female role models of professions without gender stereotypes
- Familiarize students with professions in which each gender is underrepresented
- Promote gender equality in the world of professions. Promote spaces, games and dynamics that offer resources to children to be able to break, during their working life, the glass ceiling that conditions and limits women.
The activity is started by presenting the memory game and explaining its operation. It is a good time to be able to talk in a big group about what the professions are and what they know. In this way we make sure that children understand the contents that we want to address with gamification. The format of the game has been created with the will to work on gender equality in the field of professions. For this we have built professional pairings where the figure of a woman is represented on the one hand and, on the other, that of a man. In this way we want to exalt the existence of professions and professionals with different gender identities within the various fields of work.
It should be noted that two activity implementation formats have been designed: face-to-face and online.
In-persone: The class is organized into groups of 4-5 students. The game starts with all the cards face down, one of the children starts trying to find the pairs, if he gets it, he keeps the cards and continues to play until he is wrong, at that moment the turn goes to the next child. The game ends when there are no cards left in the center, at this point you will have to do a card count and see who has achieved the most pairs. The cards are accompanied by the image of the professional and the name of the profession they represent. When the game is finished it may be interesting to read the professions shown in the cards and be able to ask students if they know them all, if they know anyone who dedicates themselves to those professions and if they like one of these professions or what others are interested in.
Online: In this case, the activity is performed individually and requires device connected to the internet. First, they access the game “Jobs up!”, which has a memory-like dynamic, with 6 professions. Once the game is over, the same reflection is raised on the knowledge and interest of the students. A second dynamic is then proposed in which students must relate tasks, tools, objects, or work contexts to the different professions. It may be interesting, at the end, to reflect on these components that help to understand the different professions, and that can define their own profession (through a downloadable tab).
- Memory Jobs up!
- Memory Jobs up! (on line).
- 5 minutes – Introduction to the activity
- 35 minutes – Memory (or memory online and what do you know about…?)
- 10 minutes – Reflection and closing of the activity
Role of the Teachers
- 5. Understanding the world
- I understand how training and work changes throughout life.
- 3. Finding and accessing opportunities
- I learn throughout my life.